//liu.c

inherit NPC;
inherit F_DEALER;

void create()
{
    set_name("刘老实", ({ "liu laoshi", "liu" }));
    set("title", "杂货铺老板");
    set("shen_type", 1);
    set("gender", "男性");
    set("age", 55);
    set_skill("unarmed", 40);
    set_skill("dodge", 40);
    set_temp("apply/damage", 15);
    set("combat_exp", 50000);
    set("attitude", "friendly");
    set("vendor_goods", ({
        __DIR__"obj/beixin",
        __DIR__"obj/shield",
        __DIR__"obj/muqin",
        "/d/xiyu/obj/fire",
        "/d/item/obj/chanhs",
        "/clone/misc/wood",
        //"/clone/misc/shoeshine",
        //"/clone/misc/brush",
        "/clone/misc/diaogan",
        "/clone/misc/yuer",
        "/clone/misc/yanwu",
        "/clone/misc/shexiang",
        }));

    setup();
    carry_object(__DIR__"obj/changpao")->wear();
}
void init()
{
        add_action("do_list", "list");
        add_action("do_buy", "buy");
}
